Yut Nori rules and sources

한국어

Each rule shows what the sources say. Rules not in the sources are marked as ours.

ItemThis appWhat sources say
PiecesFour per sideThe Encyclopedia of Korean Culture says four pieces for each player or side.
ThrowsDo 1, Gae 2, Geol 3, Yut 4, Mo 5The same entry lists four sticks and these step counts.
Extra throwYut, Mo and capturesThe same entry says Mo or Yut earns another throw, and so does a capture.
CaptureCaptured pieces go back to waitingThe same entry says a captured piece restarts from the beginning.
StackingYour pieces on one point merge and move togetherThe same entry describes carrying the first piece on your back. Captured stacks going home whole follows a common rules summary.
Board29 pointsThe same entry and Wikipedia both give 29 points.
ShortcutDiagonals open only when you rest on a cornerThe same entry says the route from Mo to the center is the shortest. The rest-on-the-corner condition follows a common rules summary.
Back-doOne step backThe National Folk Museum webzine lists Back-do as a variant. This app has it on.
Going homeExtra steps past the end are droppedThe same entry says the side whose four pieces exit first wins. Dropping spare steps follows a common rules summary. Exact-throw exit is not used.
WinningFirst side with four pieces homeSame as the Encyclopedia of Korean Culture.

Rules we added

These are not in the sources. They are ours and not passed off as tradition.

Eighteen augments

All names and texts are our own. Once and twice mean uses per game.

NameSlotEffect
Head Startopening augmentA piece entering the board moves one extra step.
Twin Entryopening augmentOnce: bring two waiting pieces in as one stack.
Do Echoopening augmentOnce: a Do gives you another throw.
No Backingopening augmentA Back-do counts as a Do.
Walk Togetheropening augmentStacks move one extra step.
Mo Bonusopening augmentOnce: a Mo also gives you a Do.
Soft Matmiddle augmentOne more first capture cushion.
Payback Throwmiddle augmentOnce: after you are captured, throw an extra time next turn.
Piggyback Dashmiddle augmentA stack you just formed moves one extra step next.
Second Lookmiddle augmentTwice: rethrow a Do or Back-do.
Corner Cheermiddle augmentOnce: stop on a corner and throw again.
Double Huntmiddle augmentOnce: a capture gives two extra throws.
Low Thresholdfinale augmentGo home even when one step short.
One Gustfinale augmentOnce: a Do or Gae becomes a Geol.
Finish Cheerfinale augmentTwice: a piece going home gives an extra throw.
Iron Stackfinale augmentStacks of three or more cannot be captured.
Comeback Windfinale augmentBehind on pieces home: Do counts as Gae, Back-do as Do.
Yut Leapfinale augmentA Yut moves five steps.

Interpretations

The sources are silent here, so this app chose. We say so.

This is not the one true ruleset

Yut rules vary by region and family. We chose one common ruleset and list every source below. Sources were read as summaries.

Sources read

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